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en:starter_guide [2021/01/17 10:29]
admin
en:starter_guide [2021/10/09 16:32] (current)
admin [Character and Attributes]
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 As you can see, you have several attributes. As you can see, you have several attributes.
 +Every attributes can be used by skills in their formulas.
 Here is what each of the attributes corresponds to. Here is what each of the attributes corresponds to.
  
-  * Strength  (str)        -> Increases your attack+  * Strength  (str)        -> Only used by skills
-  * Constitution (con) -> Increases your health points by 10 for each point invested. +  * Constitution (con) -> Increases your health points by 10 for each point invested, reduce the wait time after a fight, boost physical defense
-  * Dexterity (dex) -> Increases your chances of getting a critical strike+  * Dexterity (dex) -> Increases physical critical chances
-  * Charisma (cha) -> Increases your chances of stunning your opponent. +  * Charisma (cha) -> Increases your chances of stunning your opponent with a melee attack, reduce the wait time after a arena fight, boost magical critical evasion rate
-  * Will (will) -> Makes you more resistant to stun hits.+  * Will (will) -> Makes you more resistant to stun hits, boost physical critical evasion rate.
   * Luck (luck) -> Increases your chances of finding items.   * Luck (luck) -> Increases your chances of finding items.
-  * Wisdom (wis) -> Increases the experience you gain when fighting. +  * Wisdom (wis) -> Increases the experience you gain when fighting, boost magical defense, inscreases your mana points by 2 for each point invested
-  * Perception (per) -> Increases your chances of not being attacked by a monster other than the one you want to fight. +  * Perception (per) -> Increases your chances of not being attacked by a monster other than the one you want to fight, boost magical and physical critical evasion rate
-  * Intellect (int) -> Increases your initiative (The character with the most initiative will attack first). Also boost exp craft/collect.+  * Intellect (int) -> Increase Magical Critical Rate, boost exp for craft/collect, boost collect chances. 
 +  * Armor -> Boost magical and physical defense.
  
-As you can see, the word in brackets corresponds to the word to use when you want to increase one of the statistics.+As you can see, the word in brackets corresponds to the word to use when you want to increase one of the statistics (except for armor, which cannot be increased).
 When you start the game, you have 5 points that you must absolutely distribute! If you don't, you may never be able to beat even one monster (you get 5 new points for each level). When you start the game, you have 5 points that you must absolutely distribute! If you don't, you may never be able to beat even one monster (you get 5 new points for each level).
  
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 {{:en:up_command.png?nolink&400|}} {{:en:up_command.png?nolink&400|}}
  
-As a beginner, you can distribute the attributes in a balanced way between the Force and the Constitution (50/50).+As a beginner, you can distribute the attributes in a balanced way between
 + 
 +For Warriors: Strength and the Constitution (50/50). 
 +For Rogue/Archer: Dexterity and the Constitution (50/50)
 +For Mage: Intellect and the Constitution (50/50). 
 + 
 +You may also want to invest some points in Wisdom to be able to cast some skills. 
 +More informations about "Talents and Skills" in the next chapter.
  
 Be aware that if you make a mistake you can reset your attributes with the command : **::reset**. Please note that this reset is only free of charge up to level 3 (included). Be aware that if you make a mistake you can reset your attributes with the command : **::reset**. Please note that this reset is only free of charge up to level 3 (included).
 +
 +===== Talents and Skills =====
 +
 +Your character has talents and skills.
 +As your character evolves, you must invest your points in talents to unlock skills and become stronger.
 +
 +To display unlockable talents, and unlocked skills, use the "::talents" command.
 +
 +{{:en:talents_command.png?nolink&400|}}
 +
 +To display the information of a talent, use the command "::talentshow <id>".
 +If the talent can be unlocked you can use the emoji to unlock it. You can also use the command "::talentup <id>".
 +
 +{{:en:talentshow_command.png?nolink&400|}}
 +
 +To display the information of a skill use the command "::skillshow <id>".
 +/!\ Be aware that the cost in mana increases with the levels. /!\
 +
 +{{:en:skillshow_command.png?nolink&400|}}
 +
 +Once you have taken a talent and unlocked a skill you must equip it.
 +You can do this by using the command "::buildadd <id>".
 +
 +To see your skill bar, use the "::buildshow" command.
 +A maximum of 5 skills can be addded to your skill bar.
 +
 +{{:en:buildshow_command.png?nolink&400|}}
 +
 +When you are in a fight, the skills will be used in the order in which they are in your skill bar.
 +If a skill cannot be used, then the first skill that can be used in the bar will be used (It is therefore recommended that you put a skill that can be used all the time in the first slot).
 +
 +Be aware that if you make a mistake you can reset your talents with the command : **::resettalents**. Please note that this reset is only free of charge up to level 3 (included).
 +
 +As a beginner I advise you to use the following talents:
 +
 +For Warriors: 
 +  * 1,2,3,4,5,6,7,8,10,11,12,13,14,15,16,18,19,20,21,22,54,55 (Not in order)
 +  * Balance between Str/Con OR Full Str if your equipment have constitution
 +  * Skills: 1, 32
 +
 +For Archers:
 +  * 44,45,46,47,48,52,53,54,55,56,57,58,59,61,62,63,1,2,13,14,18,21,22 (More or less in order use ::talentsimport)
 +  * Balance between Dex/Con OR Full Dex if your equipment have constitution
 +  * Skills: 2, 16, (One of the arrow 8,9,11 or 33)
  
 ===== Fights and Areas ===== ===== Fights and Areas =====
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 {{:en:fight_command.png?nolink&400|}} {{:en:fight_command.png?nolink&400|}}
  
-As you can see, the fight is automatic. You will know very quickly if you are the right size or not.+As you can see, the fight is automatic. You will know very quickly if your enemies are strong or not.
 You can see that to the left of the name is a word in English. This determines the power of the monster.  You can see that to the left of the name is a word in English. This determines the power of the monster. 
  
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 ==== Outdoor travel ==== ==== Outdoor travel ====
  
-You may have noticed the "Connected Regions". The world is not limited to the few areas you see, there are many others! Once level 20, if you want to continue your trip, you just have to travel to a new region. To do this, simply place the order: **::travelregion <id>**, the id corresponding to the number on the left of the connected regions.+You may have noticed the "Connected Regions". The world is not limited to the few areas you see, there are many others! Once level 20, if you want to continue your trip, you just have to travel to a new region. To do this, simply use: **::travelregion <id>**, the id corresponding to the number on the left of the connected regions.
  
  
en/starter_guide.1610879350.txt.gz · Last modified: 2021/01/17 10:29 by admin