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en:starter_guide [2021/01/17 11:04]
admin
en:starter_guide [2021/10/09 16:32] (current)
admin [Character and Attributes]
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 {{:en:up_command.png?nolink&400|}} {{:en:up_command.png?nolink&400|}}
  
-As a beginner, you can distribute the attributes in a balanced way between the Force and the Constitution (50/50).+As a beginner, you can distribute the attributes in a balanced way between
 + 
 +For Warriors: Strength and the Constitution (50/50). 
 +For Rogue/Archer: Dexterity and the Constitution (50/50)
 +For Mage: Intellect and the Constitution (50/50). 
 + 
 +You may also want to invest some points in Wisdom to be able to cast some skills. 
 +More informations about "Talents and Skills" in the next chapter.
  
 Be aware that if you make a mistake you can reset your attributes with the command : **::reset**. Please note that this reset is only free of charge up to level 3 (included). Be aware that if you make a mistake you can reset your attributes with the command : **::reset**. Please note that this reset is only free of charge up to level 3 (included).
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 To display unlockable talents, and unlocked skills, use the "::talents" command. To display unlockable talents, and unlocked skills, use the "::talents" command.
  
--- INSERT IMAGE --+{{:en:talents_command.png?nolink&400|}}
  
 To display the information of a talent, use the command "::talentshow <id>". To display the information of a talent, use the command "::talentshow <id>".
 If the talent can be unlocked you can use the emoji to unlock it. You can also use the command "::talentup <id>". If the talent can be unlocked you can use the emoji to unlock it. You can also use the command "::talentup <id>".
  
--- INSERT IMAGE --+{{:en:talentshow_command.png?nolink&400|}}
  
 To display the information of a skill use the command "::skillshow <id>". To display the information of a skill use the command "::skillshow <id>".
 +/!\ Be aware that the cost in mana increases with the levels. /!\
  
--- INSERT IMAGE --+{{:en:skillshow_command.png?nolink&400|}}
  
 Once you have taken a talent and unlocked a skill you must equip it. Once you have taken a talent and unlocked a skill you must equip it.
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 To see your skill bar, use the "::buildshow" command. To see your skill bar, use the "::buildshow" command.
 +A maximum of 5 skills can be addded to your skill bar.
  
--- INSERT IMAGE --+{{:en:buildshow_command.png?nolink&400|}}
  
 When you are in a fight, the skills will be used in the order in which they are in your skill bar. When you are in a fight, the skills will be used in the order in which they are in your skill bar.
 If a skill cannot be used, then the first skill that can be used in the bar will be used (It is therefore recommended that you put a skill that can be used all the time in the first slot). If a skill cannot be used, then the first skill that can be used in the bar will be used (It is therefore recommended that you put a skill that can be used all the time in the first slot).
 +
 +Be aware that if you make a mistake you can reset your talents with the command : **::resettalents**. Please note that this reset is only free of charge up to level 3 (included).
 +
 +As a beginner I advise you to use the following talents:
 +
 +For Warriors: 
 +  * 1,2,3,4,5,6,7,8,10,11,12,13,14,15,16,18,19,20,21,22,54,55 (Not in order)
 +  * Balance between Str/Con OR Full Str if your equipment have constitution
 +  * Skills: 1, 32
 +
 +For Archers:
 +  * 44,45,46,47,48,52,53,54,55,56,57,58,59,61,62,63,1,2,13,14,18,21,22 (More or less in order use ::talentsimport)
 +  * Balance between Dex/Con OR Full Dex if your equipment have constitution
 +  * Skills: 2, 16, (One of the arrow 8,9,11 or 33)
  
 ===== Fights and Areas ===== ===== Fights and Areas =====
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 {{:en:fight_command.png?nolink&400|}} {{:en:fight_command.png?nolink&400|}}
  
-As you can see, the fight is automatic. You will know very quickly if you are the right size or not.+As you can see, the fight is automatic. You will know very quickly if your enemies are strong or not.
 You can see that to the left of the name is a word in English. This determines the power of the monster.  You can see that to the left of the name is a word in English. This determines the power of the monster. 
  
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 ==== Outdoor travel ==== ==== Outdoor travel ====
  
-You may have noticed the "Connected Regions". The world is not limited to the few areas you see, there are many others! Once level 20, if you want to continue your trip, you just have to travel to a new region. To do this, simply place the order: **::travelregion <id>**, the id corresponding to the number on the left of the connected regions.+You may have noticed the "Connected Regions". The world is not limited to the few areas you see, there are many others! Once level 20, if you want to continue your trip, you just have to travel to a new region. To do this, simply use: **::travelregion <id>**, the id corresponding to the number on the left of the connected regions.
  
  
en/starter_guide.1610881475.txt.gz · Last modified: 2021/01/17 11:04 by admin