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en:starter_guide [2021/01/17 11:10]
admin
en:starter_guide [2021/10/09 16:32] (current)
admin [Character and Attributes]
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 {{:en:up_command.png?nolink&400|}} {{:en:up_command.png?nolink&400|}}
  
-As a beginner, you can distribute the attributes in a balanced way between the Force and the Constitution (50/50).+As a beginner, you can distribute the attributes in a balanced way between
 + 
 +For Warriors: Strength and the Constitution (50/50). 
 +For Rogue/Archer: Dexterity and the Constitution (50/50)
 +For Mage: Intellect and the Constitution (50/50). 
 + 
 +You may also want to invest some points in Wisdom to be able to cast some skills. 
 +More informations about "Talents and Skills" in the next chapter.
  
 Be aware that if you make a mistake you can reset your attributes with the command : **::reset**. Please note that this reset is only free of charge up to level 3 (included). Be aware that if you make a mistake you can reset your attributes with the command : **::reset**. Please note that this reset is only free of charge up to level 3 (included).
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 To display the information of a skill use the command "::skillshow <id>". To display the information of a skill use the command "::skillshow <id>".
 +/!\ Be aware that the cost in mana increases with the levels. /!\
  
 {{:en:skillshow_command.png?nolink&400|}} {{:en:skillshow_command.png?nolink&400|}}
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 Be aware that if you make a mistake you can reset your talents with the command : **::resettalents**. Please note that this reset is only free of charge up to level 3 (included). Be aware that if you make a mistake you can reset your talents with the command : **::resettalents**. Please note that this reset is only free of charge up to level 3 (included).
 +
 +As a beginner I advise you to use the following talents:
 +
 +For Warriors: 
 +  * 1,2,3,4,5,6,7,8,10,11,12,13,14,15,16,18,19,20,21,22,54,55 (Not in order)
 +  * Balance between Str/Con OR Full Str if your equipment have constitution
 +  * Skills: 1, 32
 +
 +For Archers:
 +  * 44,45,46,47,48,52,53,54,55,56,57,58,59,61,62,63,1,2,13,14,18,21,22 (More or less in order use ::talentsimport)
 +  * Balance between Dex/Con OR Full Dex if your equipment have constitution
 +  * Skills: 2, 16, (One of the arrow 8,9,11 or 33)
  
 ===== Fights and Areas ===== ===== Fights and Areas =====
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 {{:en:fight_command.png?nolink&400|}} {{:en:fight_command.png?nolink&400|}}
  
-As you can see, the fight is automatic. You will know very quickly if you are the right size or not.+As you can see, the fight is automatic. You will know very quickly if your enemies are strong or not.
 You can see that to the left of the name is a word in English. This determines the power of the monster.  You can see that to the left of the name is a word in English. This determines the power of the monster. 
  
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 ==== Outdoor travel ==== ==== Outdoor travel ====
  
-You may have noticed the "Connected Regions". The world is not limited to the few areas you see, there are many others! Once level 20, if you want to continue your trip, you just have to travel to a new region. To do this, simply place the order: **::travelregion <id>**, the id corresponding to the number on the left of the connected regions.+You may have noticed the "Connected Regions". The world is not limited to the few areas you see, there are many others! Once level 20, if you want to continue your trip, you just have to travel to a new region. To do this, simply use: **::travelregion <id>**, the id corresponding to the number on the left of the connected regions.
  
  
en/starter_guide.1610881809.txt.gz · Last modified: 2021/01/17 11:10 by admin